EA Studios are like CATS ON FIRE & Will Never LEARN!

On various gaming sites like Kotaku and IGN, there were old news stating about gaming corporates like EA raging like “cats on fire” against Nintendo due to quality standard, hardware performance and overall aesthetic design. Even the engineers from EA are blasting bad words and hurting Nintendo Corporation. That is not cool EA, because, it should be you who is C.R.A.P! Should the community spell that out for you?

“The Wii U is crap. Less powerful than XBOX 360. Nintendo are walking dead at this point.” — Bob Summerwill

“Nintendo are still operating like it’s 1990.” - Bob Summerwill

“They should have ‘done a Sega’ and offered Mario/Zelda as PS4/Durango exclusives. Instead they make this awful console. Just stop it! Just make great games!” - Bob Summerwill

Second on a fish plate, is you EA forcing Nintendo to follow your direction and re-program all of Wii U online services / net-codes just to run under Origin server, which of course, is known by STEAM / PC communities for being the most unstable and provides un-friendly supports for consumers. If you haven’t heard about it, then let me simplify that Origin has been criticized left and right over the past YEARS for all sorts of reasons. That includes invasion of user privacy, removing users’ legal rights, double-charged user purchases and gave false user bans / information behind loyal gamer’s backside. Seriously, that is fraud and unforgivable!

After multiple incidents, EA decided to be quiet on Wii U front and confirmed that after releasing a few more games, the publisher will no longer provide new titles (in development) for the system. This back-slash then causes Nintendo’s sales to sink like a “Titanic”. Actually, to make it more dreadful, it’s a lot deeper than your own imagination.

Third on a silver platter, EA corporations is pretty good at disbanding developers once the project got milked beyond repair. Not just that, they also force developers to create half-baked titles and release a bunch of DLCs for consumers just to launder more money. If you don’t believe me, let’s take a good look at Battlefield & Mass Effects release dates. That includes previous DLCs (Expansion).

2002 – Battlefield 1942
2003 – Battlefield 1942: The Road to Rome (DLC)
2003 – Battlefield 1942: Secret Weapons of WWII (DLC)
2004 – Battlefield Vietnam
2005 – Battlefield 2
2005 – Battlefield 2: Special Forces (DLC)
2005 – Battlefield 2: Modern Combat (DLC)
2006 – Battlefield 2: Euro Forces (DLC)
2006 – Battlefield 2: Armored Fury (DLC)
2006 – Battlefield 2142
2007 – Battlefield 2142: Northern Strike (DLC)
2008 – Battlefield: Bad Company
2009 – Battlefield Heroes
2009 – Battlefield 1943
2010 – Battlefield: Bad Company 2
2010 – Battlefield: Bad Company 2: Vietnam (DLC)
2010 – Battlefield Online
2011 – Battlefield Play4Free
2011 – Battlefield 3
2011 – Battlefield 3: Back to Karkand (DLC)
2012 – Battlefield 3: Close Quarters (DLC)
2012 – Battlefield 3: Armored Kill (DLC)
2012 – Battlefield 3: Aftermath (DLC)
2013 – Battlefield 3: End Game (DLC)
2013 – Battlefield 4 *Biggest FAIL in HISTORY!
ETC…
—————————————————-

2007 Mass Effect
2010 Mass Effect 2
2010 Mass Effect 2: Alternate Appearance Pack 1 (DLC)
2010 Mass Effect 2: Kasumi – Stolen Memory (DLC)
2010 Mass Effect 2: Equalizer Pack (DLC)
2010 Mass Effect 2: Overlord (DLC)
2010 Mass Effect 2: Aegis Pack (DLC)
2010 Mass Effect 2: Firepower Pack (DLC)
2010 Mass Effect 2: Lair of the Shadow Broker (DLC)
2011 Mass Effect 2: Alternate Appearance Pack 2 (DLC)
2011 Mass Effect 2: Arrival (DLC)
2012 Mass Effect 3
ETC…

Now that you have seen EA abusive release dates. Let me also tell you that they took a deeper dive towards their coffins with “Star Wars: The Old Republic”. As a total disaster, they lost around 400,000 subscribers in the fourth quarter. Why did they lose this amount of players?

1.] The game could have been rushed and developed poorly. This could lead to more problems – not just bugs, glitches or server issues.
2.] Story / Campaign / Quest development are too short, boring or has nothing of interests.
3.] Gameplay mechanics are tedious, boring and doesn’t have any improvements from the original titles: “Star Wars: Knights of the Old Republic”.
4.] Monthly ‘subscription prices’ are too high and has nothing of value for players to extend their subscription. Even more stupid, they include a payment / recurring system where you have to buy the game first! If you don’t know, that will cost you around “$29.99 (60 Days)”. After that you must re-new your subscription: 30 Days, 90 Days, 180 Days.

Free – Lots Of Restrictions!
60 Days – $29.99 * Paid Once
30 Days – $14.99 /Month
90 Days – $13.99 /Month
180 Days – $12.99 /Month

Fourth on the list of insanity, is EA true force at dealing with developers and the games combined. So, to make this clear as daylight:

1.] Do they care about the community and listen to what gamers want?
2.] Do they bothered repairing / patching their games and make sure its stable before making new titles / DLC?
3.] Do they take their time polishing their games and make sure it passes quality control before release?
4.] Do they give developers freedom and more time like Ubisoft (Watch Dogs) / Blizzard (Diablo 3) just to improve the game and polish it better before release?

Well, to be completely honest with everyone. They are just one of many companies that don’t give a monkey about quality control, creative freedom and prefers to dump support for triple A+ titles like trash so they can move to another project. But, to escalate it further, it’s all about marketing bullshit and how much they can earn or rob your wallet blind, how much they can bribe just to get better ‘meta score’ for their games, what can they do and control / buy other companies like Nintendo, how much they can throw money at reviews / adverts to speak lies and brainwash our brains? Keep thinking…

Also, if you haven’t known about “Golden Poo Awards”, then let me add to the lists that EA had won 2 awards in a row. Now that is serious issues. Why? They really shot themselves in the foot twice and got the media talking like flies – BBC News, CNBC, Gamespot, Kotaku… etc. So, how exactly did EA get them? The answers are pretty simple:
1.] They grabbed hold of developers, took shortcuts, left out crucial parts of the game and rush the lot like it never happened. The biggest examples are Need For Speed: Shift 2 (2011), Mass Effect 3 (2012) and SimCity (2013).

Need For Speed: Shift 2 - Dumbed down graphics, poor driving mechanics (cars drives / handle like pigs) and still has a few bugs that are irritating!

Feriatus – “I regret spending my money on this game. I play it with Logitech g27 and I can tell that this game doesn’t stand near GT5 feeling of driving a car. Car handling feels very unrealistic; you have to learn to drive by the physics of the game and not of the real world.”

Silverblade - “The physics are just as terrible as the first; make no mistake, this is nothing like a simulation and I can assure you that the handling isn’t even fun when taking it as an arcade game. There is, as another reviewer pointed out, a very large lag between you turning using your controller or wheel and your car responding in game which makes it all but impossible to drive in the first place. The other problems are that it feels like you’re driving on something like jelly; your car slides sideways at every opportunity and is very unstable in all situations. The feel of grip is appalling and the collision physics are the worst I’ve seen in a racing game. Do not buy, don’t even think about it.”

Mass Effect 3 - EA grabbed hold like a leash and rushed development like ragdolls. As a result the ending was confusing, pointless and lacked closure. So developers prioritised their post-release DLC on behalf of the community with all four endings.

Mass_Effect_3

Gus - “It was March 9th when I reached the ending. My first reaction was confusion, then sadness (because I couldn’t believe it was really the way the trilogy ended), then came denial (I looked/navigated every site, every Youtube video explaining the ending just to convince myself tha I was wrong). Then I noticed how some Games media websites/journalists sided with BW/EA and disregarded what I think is constructive criticism.”

SimCity - On release day, EA’s project management killed the game like a titanic. What actually happened was the server itself as it couldn’t handle large amounts of data and users playing the game at once. Also, to make matters worse, EA managed to pissed off even more gamers that bought the game ‘digitally’ where refunds are magically impossible. Sadly, by the time they patched the game to include ‘offline mode’, most gamers had already moved on to another title. That is EPIC FAIL!

Thermalmotion - “I feel like I got my money’s worth, and yet I didn’t feel like picking up the expansion pack and continue playing. Why? I guess I’m just done with the game. The scope of the game is too small. I played until I figured out the best template for the type of city I like to build, then kept repeating it throughout the region with minimal variances.”

Thermalmotion - “Making an offline mode for SimCity is a great step. However it does not enhance the actual game. I want to see bigger city sizes. I have a good system, so give me the option to crank up the settings and unlock the games potential.”

Another point in consideration when playing SimCity is how un-optimized the game engine / core mechanics really are behind close curtains, even if the game has a lot of patches / bug fix, the game does not have any improvement or balance. Don’t believe me? Take a look at the quote:

Supercakefish – “Trouble with the bigger city size request is that the game already has a large CPU bottleneck – as in my GPU is only loaded 60% when paired with a fast Intel Haswell quad-core CPU. I would love nothing more than to have bigger cities but I think it needs a good revamping of how the engine handles data, because currently the engine is poorly optimised. Maybe this is something modders can fix?”

2.] Micro-Transactions & DAY 1 DLC fiasco. Yes, they can ruin such a perfect game.

EA, Jorgensen - “Consumers are enjoying and embracing that way of the business.”

You got to be kidding me. That is EA’s greed at its best…

3.] Poor costumer services, stupid pre-order deals and controversial day one DLC. Hey, it’s their best equivalent to money laundry. Nothing new!

4.] Releasing physical / digital game titles under “Origin” server is bad enough for the community / gamers. But, adding “Always – On DRM” on top of the game itself is an excuse to piss off the community even more.

Smoky_McPot - “The reason I won’t EVER buy a game that requires the single player part of it to always be connected online is the fact that these companies aren’t going to keep these servers up forever.”

Miss_An_Thrope – “I have to chime in with what others have said. The server access issue will be resolved soon. But how long will EA support this game? When they stop, there goes all my data and my $70. And for what? EA’s piracy paranoia? Sorry EA, you aren’t getting my money, no matter how much I loved previous versions of SC.”

Spill30000 – “Always on DRM is a terrible mistake. It gives games a death certificate. Today I can go play SimCity on my super Nintendo, or SimCity 300 on my PSX. But in 5 – 10 years, (if I still purchase it) will I be able to play this game that requires a dedicated server that EA must commit to maintain?”

Maxim Bolshtyansky – “I work, I have a child, family, I have little time to play. When I finally get to my PC to have my precious couple of hours to play a game I paid $80 for, I do not want to have to deal with all this DRM crap when I come to play for single player experience. You do not value my time, my experience (of a paying customer) if you put this kind of DRM for pirates sake. DRM does not stop piracy, it encourages it, because I am sure I would have less problem playing this game if I just had cracked version of it.”
Fifth, standing at a broken bridge, I would like to say that EA Studio is a bunch of greedy bastards. You want to know why?

1.] They have no love for their titles. It’s just a game to launder money even if it’s broken and unplayable.
2.] They care a lot about shares, taking control and monopolise the market. They will also try to buy anything that tries to make their business look bad. If you don’t know, then do some research about STEAM Valve and EA. The greedy company wants to buy STEAM for $1,000,000,000 and take control of it. But, good old co-founder “Gabe Newell” said “Valve would prefer to “disintegrate” than ever sell out.”

Good on you Gabe Newell! EA should die before talking – I am sick of it!

3.] DLC overload with a BIG price tag at Origin server. Real smooth EA – you took up good titles that could’ve been a good concept and ruined it with your total lack of care.

Overpriced_EA_GAMES

4.] They hired good developers and left them to decay like pebbles at a beach. That would be “Westwood Studios, Danger Close, Criterion Games, Bioware and Pademic Studio.” Rest In Peace developers. You did a good job and the community will always remember you.

EA_DEV_Victim_01

Now let me stress that EA is planning to haunt “Ghost” developers. They are now a victim like the previous ex-developers. I can’t believe it, I really can’t! They could have gone to Ubisoft, Sony, Square Enix or start a project with the help of “Kick Starter”.

5.] The company had gone a-wall and skipped pass quality control on “Battlefield 4” so it could hit stores before Call Of Duty. Then after the initial release, the company got back-fired by the community. With the panic button rising, the head / executive chairman of EA started blaming at developers as if it’s their fault with a whip cracked over their backs and being told to row harder. So, for the love of GOD! Please stop your PR bullshit, for once, and listen hard EA. First, the entire decision wasn’t developers fault. Second, the community found out it was you who skipped pass quality control. Now, you are the ones that deserve a whip cracked with three different class-action lawsuits over the launch of Battlefield 4. Not just that, you also denied that Battlefield 4 had a bad launch. It will be the same hoola as Battlefield 5.

What else can I say? It’s EA PR bullshit so they could hide their greedy face! Also, if they hit their target figure for sales then they can call it ‘successful’ regardless of how broken it is.

Manny – “This game is seriously defective. Every time they “fix” it, it gets worse. I can’t find any non-expansion pack servers that aren’t full. I can’t join empty servers. My Xbox freezes or crashes during games. Today, my controller stopped working during the Railway game. I couldn’t even turn the Xbox off. My friend’s PS4 is even worse with BF4. If they don’t fix this then I don’t know if I will ever buy another game made by Dice. I have always defended EA from overzealous finger-pointers, but this is getting ridiculous. Someone needs to be fired.”

Onizuka323 - “EA and Dice released an inexcusable broken product, the game is filled with glitches and bugs that they won’t address. I would be fine with the product if they admitted their mistakes however they are just ignoring major problems that affect over 50% of users. The game freezes and crashes on 4 “problem” maps and when they don’t crash on the other maps extreme rubber banding occurs as well audio loss and audio looping that render it unplayable. Completely disgusted by their support and refusal to address the issue, never buy an EA or Dice product again.”

Doxide – “First of all, let me just say that I am a huge Battlefield fan. In fact some might call me a fanboy. I simply love this series to death. But even I have trouble stomaching the quality of this product. I have never seen such atrocious server issues and netcode in an AAA release title. This game has huge production values and yet they can’t seem to run a steady gaming session without servers crashing.”

6.] EA should have left ‘Star Wars: Battlefront’ franchise alone and let other publisher perfect it for the community. But, HELL NO! Instead, they pledge and begged like a chiwawa with Disney (who bought Lucasarts) just to acquire the licence and shattered everyone’s expectation / dreams. Now, the community and SW fans are going to get ‘Battlefront’ that is half baked with a bunch of bugs like BF4, Day 1 DLC with more nonsense DLCs and maybe Micro-Transactions. Even more heartbroken – there is a chance that it will only be available on Origin server. As a simple translation, it’s going to be stuck under “EA Origin” server.

Yoda: “I feel a great disturbance in the force as though millions of voices cried out in terror… and… were suddenly silenced… I feel that something terrible has happened.”

Battlefront_EA

7.] EA studio has a big bounty on its head. That would be fraud and scam. Not just that, they also disable / ban their user if they try to issue a refund.

If you haven’t heard about this, then you obviously have a lot to learn…

Sweet Berries (facepunch.com) - “I’ve had origin for a while, mainly I got it for when I had purchased battlefield 3, but along with it I also purchased Bad Company 2, Medal of Honor Airborne, Medal of Honor 2010 and a couple other smaller titles. Once I got bored with Battlefield 3 and the other games on there, I didn’t have much reason to use origin anymore so I didn’t log in for a few months, until now. When I logged in, I went to my My Games tab, and absolutely none of my games were there. I contacted support about this like a reasonable person and asked them why my games were gone. They told me they didn’t know and that they would work on fixing it in the next 24 hours. While waiting, I read up about the issue and found a lot of people have had this happen to them too, with no actual help from support being received. So I waited anyway, and when I logged in today I looked, my games were still not there. I tried to see if it would be similar like itunes where if I go and try to buy whatever game I had previously, it would say “Oh we noticed you already purchased this item, would you like to download it again?” but when I tried that, a message popped up this time saying that my account has now been suspended, so I tried to contact support again, this time both about my games and also the sudden suspension of my account, but guess what, I can’t contact them. When I try it just won’t go through anymore.”

More Source:
EA_Double Charge_1

EA_Double Charge_2

EA_Double Charge_3

EA_Double Charge_4

Finally looking at a dead fish, I have only one comment to sum everything up…

EA = Electronic Assholes.

As a big thank you to the community and gamers from around the world, I was able to write this article and post it for the world to see HOW CORRUPTED EA Studio has become. Their marketing ploy, tactics and Origin server had left millions of gamers as victims of fraud and scam.

My deepest condolences to all of you out there…

How to repair hidden folders virus in USB / Memory / HDD.

For those who are working oversees, offshores and use companies computer at regular basis with an external devices, then be warned that most of the systems are riddled with unknown virus that can alter system files or generate random files that could infect, harm, disable important system files from working. Also, please be aware that some virus may even go further by altering ‘Windows System Files’ or ‘Registries’. This could lead to corrupted boot files – rendering your computer useless and time recovering important documents.

Now, for those who are victims of the famous “Shortcut Virus” then don’t panic if you can’t access your hidden folders. Your original application and documents are safe. If you don’t believe me, you can check by going to “Computers >> Organize >> Folders & Search Option >> View >> Select: Show Hidden Files, Folders, or Drives & Un-Select: Hide Protected Operating System Files.” That is all you need to do.

Second step is to use Avira (Recommended) / Kaspersky / AVG and scan your infected external drive first and scan ‘Windows’ folder afterwards for leftovers. The scanner may find random ‘.ink, vbs, .inf and cloned’ infected files that are generated or altered by TR/Starter.Y, TR/Dropper.Gen and EXP/CVE-2010-2568.A” viruses.

Third, use CCleaner and clear out your junk files. Virus from external devices may dump their payloads within system ‘temporary folders’ and exploit themselves at reboot. Also, don’t reboot your system at this point!

Fourth, remove your external devices and re-insert for repair. Another procedure is right-click your external device and select “Properties >> Tools >> Error-Checking – Check Now.” From here you will need to select both option and let Windows repair your external devices.

Fifth, create a batch file (CMD) to repair your hidden folders. Here are the command lines:

1.] atrib=attribute
2.] “-”=remove attribute/permits
3.] h=hidden
4.] s=system
5.] r=read-only
6.] a=archive
7.] /s=sub directory
8.] /d=directory
9.] drive_letter=the letter of drives shown in ‘windows explorer’ – example: G:, J:, D:.
10.] *.* = wild card for all files.

Command Instructions:
1.] Create a batch file with “Notepad Plus”, copy the given commands and save it as “folder_repair.bat”. After that, change the drive letter.

@echo off 
attrib -h -s -r -a /s /d D:\*.*
attrib -h -s -r -a /s /d E:\*.*
attrib -h -s -r -a /s /d G:\*.*
@echo complete

2.] Execute the batch file with ‘Administrative’ rights and wait for it to complete.

3.] Check your external devices and folders.

4.] Done!

ASUS DRW-24D3ST Internal DVD Writer Review

If you want to record data on DVD±R/±RW, DVD-RAM formats and would like to build an affordable multimedia centre that could reduce electricity bills, then look no further for ASUS Energy Green (E-Green) internal DRW-24D3ST drive. Also for those who are trying to reduce energy consumption, the drive itself will immediately hibernate and conserve energy by up to 50% if you decide NOT to use it.

Performance & Comparison

Comparing DRW-24D3ST towards other brands, ASUS has clearly beaten / outsmart other competitors, such as LG / Samsung in certain areas. This would be performance, speed and efficiency. Not only that, ASUS is the only contender that holds “E-Green” titles. Pretty strange don’t you think?
DRW-24D3ST-large
DRW-24D3ST-large-back
For more comparison, please take a look at ASUS DRW-24D3ST, LG GH24NSB0 Samsung SH-224DB/BEBE. Also, please be aware that all drives are classified as OEM so there are no advantages or extras.

ASUS-24D3st Comparison

Razer Orochi 2013 Reviews

If I go back 10 years ago from memories, I could recall gaming on a portable laptop being the most powerful and unthinkable. Back in College, we would dream of buying the most ridiculous-overpriced laptop just to accomplish heavy-duty tasks or play PC games while traveling. Even if we would’ve gotten our hands on one, overheating / quality concern was a very common issue in gaming and work back then.

Now that technology has improved and made PC gaming / workstation more accessible, any mid-range laptop can handle pretty well under heavy-duty workload. Even competitive gamers use them as their travel-gaming device. It’s no surprise that we can even buy a mobile gaming mouse to improve efficiency and gaming experience. So, from there, Razer decided it was time to enter the upper-market and showcase their greatest invention: Razer Orochi 2013 “Elite Mobile” Mouse.

Package Design & Contents

Looking at the initial design and packaging, the front showcases the Orochi Mouse and depicts an 8-tailed / head dragon in Japanese myth. From the side and back, it provides in-depth diagrams and specification of the mouse.

Orochi 2013 Package A

Orochi 2013 Package A

Inside the package, we got a beautifully presented mouse with a small zippy-pouch (mouse storage), detachable gold / braided cable [USB 2.0], 2 x AA Battery and Orochi’s Quick Starter Guide.

Gaming Mouse

As good as it seems, the Razer Orochi 2013 is a beautifully designed – comfortable gaming mouse with plenty of features just to push your experience to the limits. What stands out most is the mouse small form factor, its rough matte finish for best grip while gaming for long sessions, Bluetooth 4G connectivity and overall build quality. Adding to the lists, it also comes with 6 configurable buttons (left-click disable on ‘Synapse’ apps) for diversity. Not just that, the mouse itself was designed to be ambidextrous, which means you can use it comfortably with both right / left hands. Sure it may not be as comfortable as normal gaming mouse, especially for big hands. But, it does help a lot if you are working / gaming on smaller surfaces.

If you want to go technical, the Orochi 2013 has had an upgrade from its previous model. It now has a 4G sensor with a whopping 6400 DPI and features Green-lit LED instead of Blue. Out of the box it can be customized at various levels from 800, 1800, 3500, 5000 and 6400. With “Razer Synapse 2” installed, the mouse can be tweaked further for better experience. That includes macros configuration and profile-cloud transfer.

For those who like to know the size and weights, it’s approximately 140 grams with 2 x AA Alkaline Batteries and measures around 99 mm, 67 mm and 35 mm. If you prefer ‘wired mode’ without battery, it will set you back to 70 grams (inc. braided cable).

Regarding wireless mode, sensitivity is limited to a lower value than 6400 DPI. That goes the same for ‘polling rate’. So, to get the most out of Orochi, it needs to be connected as ‘wired mode’ at all time.

In conclusion, the Orochi 2013 is a top-notch portable gaming mouse for on-the-go PC gamers. Its design, hardware quality and comfort are everything you would expect from such an expensive mouse. So, for those who are travelling or working in tight-environments, then get it – you’ll LOVE it!

Specifications
6400dpi 4G Laser Sensor
Ambidextrous Form Factor
Optimized For Longer Battery Life
Wired / Wireless – Bluetooth
WEB – www.razerzone.com

ASUS Xonar Phoebus Solo Reviews

A few weeks ago in Vietnam (February 3RD, 2014), I was pretty much looking around Ho Chi Minh computer store like a headless tourist just to find a single – piece of hardware for my future build – codename “ROG Colossus”. If you are wondering, this is not a Motherboard, GPU, CPU or one of those Zalman Heat-Sink. In fact, it’s one of ASUS high-end ‘Sound Card’ that I required most for editing / recording videos. Lucky enough through direct contact from ASUS HQ (Vietnam), the manager texted me the address of “TAN DOANH” computer store that it has the type of sound card that fits my requirements. From there, I quickly contact the shop, bought it and get it sent for reviews and for the project-build. Sadly, it wasn’t the correct type of model I was looking for (typical Vietnam). The actual model I was looking for is “ASUS Xonar Essence STX”. So instead of getting the impossible and have a nervous breakdown, I decided to take risk and hooked myself up with ASUS most powerful sound card – “ROG Xonar Phoebus Solo”. After buying this bad boy and gone through a bunch of hassle, I never looked back and decided to write a special review about this product that won 14 awards without scratching the surface.

ASUS Xonar Phoebus

Also as a quick reminder for Vietnam Expats who are planning to buy this product, is that, this sound card is classified as extremely rare and absolutely HARD TO FIND in Vietnam. Therefore, if you manage to spot one, then please for the love of PC community – buy it and walk away!

Now, without further delay, let’s check out “ROG Xonar Phoebus Solo” sound card!

First, as most of you may already know, a lot of motherboard manufacturers had improved their on-board audio with features like software codec that enhance audio clarity and provides decent opamps or headphone amps for the mass majority / tight-budget gamers that doesn’t want to spend more than they should. However, due to restriction on high-end motherboard (on-board audio), they can sometime bottleneck performance and restrict certain features that are suppose to provide enthusiast a better edge when gamming or editing music / videos for a specific reason. So, to resolve this dilemma, it’s up to companies like ASUS to provide users with audio products that mark our requirements. That is why we are going to look at “ROG Xonar Phoebus Solo”, a 7.1 channel sound card.

Product Packaging

Like all the other packages from ASUS, they always provide extensive information for potential buyers that are looking for standards and quality assurance. Nevertheless, the package also offers a brilliant flip-top-lid that will allow anyone to examine the card and the breakout module without damaging the products.

IMG_5086

IMG_5091

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Upon opening the package, we got a few goodies:
- ROG Xonar Phoebus 7.1 (PCI-E) Soundcard
- S/Pdif Adapter (Sony / Philips Digital Interface)
- 6-Pin TO 2 x 4-Pin Molex Power Adapter
- ASUS CD Driver & User Manual
- ASUS Warranty Notice

phoebus_accessories

Sound Card – Close UP Inspection

Looking at the sound card itself, the entire design is completely covered in black and provides a nice looking shield. As most of you readers would like to know, that shield with the ROG Logo is the sound card EMI Shield. Its main function is to reduce / block ‘Electromagnetic Interferences’ and protect sensitive components from damage.

xonar_phoebus_sound_card

From the side, we can clearly see a few “Nichion Gold Capacitors” and “Silver Quality Capacitors”. In total, there are ‘32 Gold Caps’ and ‘3 Silver Caps’ just to make your head spin. Also, underneath that EMI shield, it has ‘Xonar Phoebus Solo’ most powerful C-Media Chipset CMI8888 (Sound Card Processor), Analog To Digital Converter (Cirrus Logic CS5381), Digital To Analog Converter (Cirrus Logic CS4362) and Headphone Amplifiers – 600 Ohm (TPA6120A2). If that isn’t enough, then let me add to the list that this card supports a whopping 192KHz / 24Bit and GX 3.0 Audio Engine as backup to provides EAX compatibility while boosting performances at wider range for better gameplay experience. Not just that, the sound card itself also sports 118 dB SNR (Signal To No Noise Ratio) that is more powerful than Creative Labs – Sound Blaster Z / Sound Blaster Recon3D sound card. Also, underneath the chipset, you got the black PCB that is engineered to block noise and reduce distortion while gaming / working without losing performance.

phoebus_side_view_01

From the opposite side, we are presented with a 6-Pin PCI-E (+12v) To 4-Pin Molex connector which provides headphone amplifiers and capacitors for cleaner audio signals. Also presented here is a 4-Pin Auxiliary-In Header and S/PDIF Out connector.

phoebus_side_view_02

Moving away from these, we have the sound card logo ‘Xonar Phoebus’ which is printed upside-down. When running at low-profile, the LED lights operates as Blue, whereas running at high-profile, the LED lights switches to Red. It will only take effect if you push your card above 60 Ohms.

ASUS_Xonar_LED_Side

Moving through the rear compartment (External I/O), we are presented with multiple jacks that are covered in gold. From left to right, the sound card supports: Microphone (IN), Headphone (OUT), Box Control Link (Exclusive to Xonar Phoebus), Line (IN), Front (OUT), Ctr/Sbw (OUT), Rear (OUT) and Side / SPDIF (OUT).

Xonar_Phoebus_Jacks

Well, that is pretty much it. I hope you like this article!

Specifications:
Audio Controller: C-Media CM8888HT (Sound Card Processor)
Analog to digital converter: Cirrus Logic CS5381
Digital to analog converter: Cirrus Logic CS4362
Headphone AMP Chipset: TI TA6120A2
Maximum Recording / Playback Quality: 24 bit/192 KHz
Input / Output ‘Signal-To-No-Noise’ Ratio: 118 dB Crystal Clear Audio

Extra Features
Xear Surround – Headphone
GX 3.0 Game Audio Engine
Dolby Home Theater v4 (Windows 7 / 8 / 8.1 ONLY)
Optimized Game Profiles – FPS, RTS, RPG, Racing
DTS Ultra PC II Technology
Magic Voice (Voice Tweaking / Masking)